Tag Archives: serygala

SPECTRE – AUGUST 2021 WORK IN PROGRESS

Alright, update! I haven’t posted on here for a while so there is quite a bit to talk about. First thing to mention is maybe the war memorial basement which will be the second level of the game. Its far … Continue reading

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More Unity shenanigans

Hello! I’d like to share more of my unity progress and experiments here: From the Acythian Prototype and more of the Shavra Prototype here:

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Amytric Pulse – Operation Euridike – To be released in late october, early november

Hey gang! If you read this thread, chances are you’ve already seen me presenting this game on Discord. Now, since this is a project, just like I used to work on back in the day, it only felt right to … Continue reading

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On learning Unity…

Hey, hey people!Β  I hope this summer finds you well and welcome to this article, where I will tell you a few things about my experience with learning Unity and why you too might want to leave maker software behind … Continue reading

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Acythian – 2019 City and Characters

UPDATE If you followed this project since its inception you might have noticed that it went through several iterations of character designs. Initially I was working with Errant AI’s character collection. However, despite being very versatile they are barely usable … Continue reading

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Acythian – Ventshafts/Maintenance Area – Cyberpunk/Noir FPS Game

Start up from a solitary planet; again but there’s a language that I never spoke And it’s clogging up inside my throat Electric connections that were dormant now ingite It’s like another part of sight A second eyelid that was … Continue reading

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Acythian – Initial Post – Conceptual and Early Stages

This post has been replaced in February 2017. Note that content subsequently following is outdated. Developer Wolf with lots of support from Bugsy and the community Genre First Person Shooter // Adventure // Cyberpunk, Gothic, SciFi Version 4.x69x Plot Acythian … Continue reading

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Shavra – Progress and Characters

You can also read the last update for more information on design choices πŸ™‚ I had some time to work on this and after some frustration and quite a few deleted meshes, I finally have a level of quality and … Continue reading

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Relict – FPSCreator Fantasy Game – 2010

2010 FPSC Hello there! Relict is a project still close to my heart. Game development is a particularly frustrating art form as its very possible to pour a lot of work and time into a project and yet still end … Continue reading

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Redacted 2 – Bulletblues – Experimental Edition (Free FPS Game)

β–Œβ”‚β–ˆβ•‘β–Œβ•‘β–Œβ•‘ redacΡ‚edΒ² – Π²Ο…lleΡ‚Π²lΟ…eΡ• β•‘β–Œβ•‘β–Œβ•‘β–ˆβ”‚β–Œ A sequel to a test game seems odd and I have no illusions that this is a very basic game. There are no grand features nor ambitions apart from releasing a game in the current … Continue reading

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