Tag Archives: art

Relict – FPSCreator Fantasy Game – 2010

2010 FPSC Hello there! Relict is a project still close to my heart. Game development is a particularly frustrating art form as its very possible to pour a lot of work and time into a project and yet still end … Continue reading

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UDK/ Unreal Engine Level Art Gallery from “Relikt” (Medieval/Fantasy)

Relikt evolved out of the FPSC Project “Relict” and was my first UDK Project. It has been featured on the website of the PC Games here (german) and had a development profile here. Youtube Link to a Video Presentation of … Continue reading

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[Work in Progress] Fantasy Pack³ (Lyliettes Library)

  Vampire Library and Lair Pack   Quote: “Leave it to wolf to make shaders look tolerable in fpsc” -Bugsy Hi! Welcome to the work in progress thread for my new pack! What is it? * * * * * … Continue reading

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Fantasy Pack Now for sale!

Fantasy Pack Hi! The work in progress process of this pack can be seen here. This pack contains: 53 Architectural Assets 57 Decorative Assets 15 Extra Assets (previous medieval pack as a bonus) 26 Segmentsets (Includes entities and primitive meshes … Continue reading

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Spyra – April Update

And now its time for a little update This is the last build I do in version 1.20.15. The first few levels are pretty much dungeon dwelling and what is a dungeon without is misproportioned critters? I spare you the … Continue reading

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{The Archive} Shavra – Black November

THIS ARTICLE IS A COLLECTION OF UPDATES AND MATERIAL OF A VIDEOGAME WHICH IS CURRENTLY NOT IN DEVELOPMENT. I DON’T KNOW IF I EVER WILL FINISH THIS TITLE OR WHAT SOFTWARE/ENGINE IT WILL RUN ON. THANKS FOR YOUR UNDERSTANDING. THE … Continue reading

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[Work in Progress] Medieval Fantasy Pack (Assets and Gothic Architectural Props) Combined updates from the past weeks

Update I prepared a few new pictures for you guys on sunday, here they are now: These small pillars are seperate entities, thats why they seem to mismatch the larger structure. Some Bookcases. Minimalistic but efficient to fill levels with! … Continue reading

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