Tag Archives: acythian

Acythian – 2019 City and Characters

UPDATE If you followed this project since its inception you might have noticed that it went through several iterations of character designs. Initially I was working with Errant AI’s character collection. However, despite being very versatile they are barely usable … Continue reading

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News about Acythian and the discontinuation of Shavra

Hello! I have yet again updated page 1 to better represent the project at its current stage. The last time I did that was in February of 2017. Its true that this project has evolved along side the engine which … Continue reading

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Acythian – Ventshafts/Maintenance Area – Cyberpunk/Noir FPS Game

Start up from a solitary planet; again but there’s a language that I never spoke And it’s clogging up inside my throat Electric connections that were dormant now ingite It’s like another part of sight A second eyelid that was … Continue reading

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Acythian – Fun in the Sewers

“What is real? How do you define real? If you’re talking about what you can feel, what you can smell, what you can taste and see, then real is simply electrical signals interpreted by your brain.” Heyho Hello! A lot … Continue reading

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Acythian – A rocky coast/Outdoor level

all the lights came down long ways from machine towns, high wire put me down the sky is on fire oh the oceans yet to cross i’m so tired i’m so tired,so tired of waiting wait for the bomb to … Continue reading

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Acythian – Initial Post – Conceptual and Early Stages

This post has been replaced in February 2017. Note that content subsequently following is outdated. Developer Wolf with lots of support from Bugsy and the community Genre First Person Shooter // Adventure // Cyberpunk, Gothic, SciFi Version 4.x69x Plot Acythian … Continue reading

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[Tutorial] – Lightmapping in Game Guru

Hi! First of all, I don’t claim my lightmapping to be particularly great. However, I was one of the first to dabble into GG’s stubborn lightmapper and am sad to see that so little have yet dared to experiment with … Continue reading

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