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Tag Archives: acythian
More Unity shenanigans
Hello! I’d like to share more of my unity progress and experiments here: From the Acythian Prototype and more of the Shavra Prototype here:
Posted in 3D Art, Development, Shavra
Tagged acythian, Fantary, game design, indie game development, serygala, Shavra, unity, unity 3d, Unity Engine, video, wolf
1 Comment
Acythian – More prototyping and a lot to learn
Hello! Its time for a little update on my project Acythian. Now a lot of my regular readers have likely seen all of this already but so far I have not uploaded it “officially”. These are more screenshots and impressions … Continue reading
Posted in 3D Art, acythian, Development
Tagged 3d, action, acythian, cyberpunk, dynamic lighting, first person, free indie game, future, game, maintenance area, scifi, third person, Underground, unity, Unity Engine
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On learning Unity…
Hey, hey people! I hope this summer finds you well and welcome to this article, where I will tell you a few things about my experience with learning Unity and why you too might want to leave maker software behind … Continue reading
Posted in 3D Art, acythian, Development, Miscellaneous, Personal
Tagged 3d, acythian, design, engine, fun, game, game creator, rendering, serygala, unity, wolf
2 Comments
Acythian – 2019 City and Characters
UPDATE If you followed this project since its inception you might have noticed that it went through several iterations of character designs. Initially I was working with Errant AI’s character collection. However, despite being very versatile they are barely usable … Continue reading
Posted in Miscellaneous
Tagged acythian, amateur indie game, cyberpunk, cyberpunk city, game guru, scifi city, serygala, serygalacaffeine, update
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News about Acythian and the discontinuation of Shavra
Hello! I have yet again updated page 1 to better represent the project at its current stage. The last time I did that was in February of 2017. Its true that this project has evolved along side the engine which … Continue reading
Posted in acythian, Development, Personal
Tagged acythian, city, cyberpunk, Discontinued, fpsc, game, game guru, game guru graphics, neon adverts, Personal, Relict, scifi, serygalacaffeine, Shavra, upgrade, work in progress
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Acythian – Ventshafts/Maintenance Area – Cyberpunk/Noir FPS Game
Start up from a solitary planet; again but there’s a language that I never spoke And it’s clogging up inside my throat Electric connections that were dormant now ingite It’s like another part of sight A second eyelid that was … Continue reading
Posted in 3D Art, acythian, Development
Tagged acythian, cyberpunk, free fuseboxes, future, game, game guru, scifi, serygala
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Acythian – Fun in the Sewers
“What is real? How do you define real? If you’re talking about what you can feel, what you can smell, what you can taste and see, then real is simply electrical signals interpreted by your brain.” Heyho Hello! A lot … Continue reading
Posted in 3D Art, acythian, Development
Tagged acythian, cyberpunk, first person shooter, free, game, neo-noir, sewer, sewer level, shooter
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Acythian – A rocky coast/Outdoor level
all the lights came down long ways from machine towns, high wire put me down the sky is on fire oh the oceans yet to cross i’m so tired i’m so tired,so tired of waiting wait for the bomb to … Continue reading
Posted in acythian, Development
Tagged acythian, cyberpunk, first person shooter, free, game, neo-noir, shooter
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Acythian – Initial Post – Conceptual and Early Stages
This post has been replaced in February 2017. Note that content subsequently following is outdated. Developer Wolf with lots of support from Bugsy and the community Genre First Person Shooter // Adventure // Cyberpunk, Gothic, SciFi Version 4.x69x Plot Acythian … Continue reading
Posted in 3D Art, acythian, Development
Tagged acythian, cyberpunk, first person shooter, free, future, game, game guru, neo-noir, scifi, serygala, serygalacaffeine, shooter, unreal, wolf
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[Tutorial] – Lightmapping in Game Guru
Hi! First of all, I don’t claim my lightmapping to be particularly great. However, I was one of the first to dabble into GG’s stubborn lightmapper and am sad to see that so little have yet dared to experiment with … Continue reading
Posted in 3D Art, Development, Tutorials
Tagged acythian, fpsc, game guru, GG, lighting, Lightmapping, lightpainting, serygalacaffeine, Shavra, the game creators, wolf
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