-
Recent Posts
Archives
- March 2022
- December 2021
- October 2021
- August 2021
- June 2021
- August 2020
- July 2020
- June 2020
- April 2020
- February 2020
- December 2019
- November 2019
- September 2019
- August 2019
- June 2019
- April 2019
- March 2019
- February 2019
- January 2019
- December 2018
- November 2018
- September 2018
- June 2018
- May 2018
- February 2018
- January 2018
- October 2017
- September 2017
- July 2017
- May 2017
- February 2017
- December 2016
- October 2016
- August 2016
- July 2016
- June 2016
- December 2015
- October 2015
- December 2014
- October 2014
- January 2014
- December 2013
- November 2013
- October 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- December 2012
- November 2012
Categories
Meta
Category Archives: Spectre
Spectre – December 2021
UPDATE I haven’t updated this thread in a while because progress was somewhat slow and to be frank, this whole game is currently a disjointed mess. I only realized this when I wanted my friends Duke and Bugsy to test … Continue reading
Posted in Development, Spectre
Tagged cyberpunk, free shooter, game, game guru, game Guru max, gameguru, GG, hobby game dev, indie, scifi, Spectre
Leave a comment
SPECTRE – The Sewers
*************U P D A T E************* Hey folks! I notice that I have not updated this games online profile in a while. I have been busy working on it quite a bit and some of you who follow my work … Continue reading
Posted in 3D Art, Development, Spectre
Tagged cyberpunk, game guru, GG, ggmax, indie game, kanal, serygalacaffeine, sewer, Spectre, the game creators
Leave a comment
SPECTRE – AUGUST 2021 WORK IN PROGRESS
Alright, update! I haven’t posted on here for a while so there is quite a bit to talk about. First thing to mention is maybe the war memorial basement which will be the second level of the game. Its far … Continue reading
SPECTRE – Work In Progress Scifi/Cyberpunk Game
Hey gang! Time for a small update. Now there is nothing all that new happening map design wise. I have made enough headway that I was mostly preoccupied testing things and creating game play. It will be quite a while … Continue reading
Posted in 3D Art, Development, Spectre
Leave a comment