Category Archives: Development

This includes work in progress topics about anything not related to the bigger projects.

Acythian – Futuristic Weapons

Well! Its october and Redacted¬≤ has long been released and I’m done with my vacation and am pouring some more of my time in my projects again. Also thanks to all of you who grabbed my store media during the … Continue reading

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Acythian – First Version of Gardens

Its that time again. Update time! I wish I could tell ya all that I have been winning all day and progressing this project all eve but this is not the case. In fact, I barely had time to get … Continue reading

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Acythian – Initial Post – Conceptual and Early Stages

This post has been replaced in February 2017. Note that content subsequently following is outdated. Developer Wolf with lots of support from Bugsy and the community Genre First Person Shooter // Adventure // Cyberpunk, Gothic, SciFi Version 4.x69x Plot Acythian … Continue reading

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Skrye: The Heart of Shadows – 2018 – Game Guru

Developer: Wolf Foreword: Game Guru, huh? Oh what a dysfunctional relationship we have but I just can’t quit you. Been here from the start, even earlier when you where still FPSCreator Reloaded. I had high hopes for you, that you’d … Continue reading

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Shavra – Renaissance – Compilation of most recent upgrades 2018

  * * * Hey gang! Yeah, I know there was a big post up ahead where I announced that I quit the project. Well, I deleted it…because I can do that. I took a while off to take care … Continue reading

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Shavra – Nothern Island and Abbey Interior

Alright! Time for an update! I know that what I have shown the last time was already rather polished so I’ll have to warn you that what will be shown in this update is in an a lot more “raw” … Continue reading

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Shavra – Resurrection (Archive)

Hello! While I’m aware that most of my old followers have most likely forgotten about this project I’d still like to continue updating this profile as I am working on this title again. I had a long hiatus from game … Continue reading

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