Category Archives: Development

This includes work in progress topics about anything not related to the bigger projects.

SPECTRE – AUGUST 2021 WORK IN PROGRESS

Alright, update! I haven’t posted on here for a while so there is quite a bit to talk about. First thing to mention is maybe the war memorial basement which will be the second level of the game. Its far … Continue reading

Posted in 3D Art, Development, Spectre | Tagged , , , , , , , , | Leave a comment

SPECTRE – Work In Progress Scifi/Cyberpunk Game

Hey gang! Time for a small update. Now there is nothing all that new happening map design wise. I have made enough headway that I was mostly preoccupied testing things and creating game play. It will be quite a while … Continue reading

Posted in 3D Art, Development, Spectre | Leave a comment

S P E C T R E

Title: S P E C T R E Genre: Cyberpunk FPS Adventure Developer: Wolf Plot Outline: In the far future, a mutated special operative gets called in for a job at a remote military outpost. A supposedly routine mission quickly … Continue reading

Posted in 3D Art, acythian, Development, The Archive | Tagged , , , , , , , , , , , , , | Leave a comment

Unreal Engine 4 learning experience

Hi! If you have followed this site you might have come across several posts on getting to grips with the unity engine. Well in order to learn UE 4, I have recreated the same map I made for the unity … Continue reading

Posted in 3D Art, Development | Tagged , , , , , , , , , , , , , , | Leave a comment

Shavra – Small Update

****Small Update**** No earth shattering news but as you know, games like this grow in small increments. I have been adding to existing areas, which I hope you’re not tired of seeing A few other tiny things have happened too … Continue reading

Posted in Development, Shavra | Tagged , , , , , , , , , , , | Leave a comment

Shavra – 2020 Rebirth

As for now, I have gotten around working on this again and made some progress. The overwhelming majority of things are still in a very early, rushed state. Mostly because I never actually did much LUA for this, unlike Acythian, … Continue reading

Posted in 3D Art, Development, Shavra | Tagged , , , , , , | Leave a comment

More Unity shenanigans

Hello! I’d like to share more of my unity progress and experiments here: From the Acythian Prototype and more of the Shavra Prototype here:

Posted in 3D Art, Development, Shavra | Tagged , , , , , , , , , , | 1 Comment

Amytric Pulse : Operation Euridike Full Release

PLEASE READ THESE FOUR POINTS BEFORE YOU PLAY! * This game uses the dividetexturesize = 2 command and runs therefore in half resolution. Sadly, this was necessary to get it to run at all. You can change this value back … Continue reading

Posted in 3D Art, Development, Released Titles | Tagged , , , , , , , , , , | Leave a comment

Amytric Pulse – Operation Euridike – To be released in late october, early november

Hey gang! If you read this thread, chances are you’ve already seen me presenting this game on Discord. Now, since this is a project, just like I used to work on back in the day, it only felt right to … Continue reading

Posted in 3D Art, acythian, Development | Tagged , , , , , , , , , , , , | Leave a comment

Acythian – More prototyping and a lot to learn

Hello! Its time for a little update on my project Acythian. Now a lot of my regular readers have likely seen all of this already but so far I have not uploaded it “officially”. These are more screenshots and impressions … Continue reading

Posted in 3D Art, acythian, Development | Tagged , , , , , , , , , , , , , , | Leave a comment