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Category Archives: Development
Spectre – December 2021
UPDATE I haven’t updated this thread in a while because progress was somewhat slow and to be frank, this whole game is currently a disjointed mess. I only realized this when I wanted my friends Duke and Bugsy to test … Continue reading
Posted in Development, Spectre
Tagged cyberpunk, free shooter, game, game guru, game Guru max, gameguru, GG, hobby game dev, indie, scifi, Spectre
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SPECTRE – The Sewers
*************U P D A T E************* Hey folks! I notice that I have not updated this games online profile in a while. I have been busy working on it quite a bit and some of you who follow my work … Continue reading
Posted in 3D Art, Development, Spectre
Tagged cyberpunk, game guru, GG, ggmax, indie game, kanal, serygalacaffeine, sewer, Spectre, the game creators
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SPECTRE – AUGUST 2021 WORK IN PROGRESS
Alright, update! I haven’t posted on here for a while so there is quite a bit to talk about. First thing to mention is maybe the war memorial basement which will be the second level of the game. Its far … Continue reading
SPECTRE – Work In Progress Scifi/Cyberpunk Game
Hey gang! Time for a small update. Now there is nothing all that new happening map design wise. I have made enough headway that I was mostly preoccupied testing things and creating game play. It will be quite a while … Continue reading
Posted in 3D Art, Development, Spectre
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S P E C T R E
Title: S P E C T R E Genre: Cyberpunk FPS Adventure Developer: Wolf Plot Outline: In the far future, a mutated special operative gets called in for a job at a remote military outpost. A supposedly routine mission quickly … Continue reading
Posted in 3D Art, acythian, Development, The Archive
Tagged action adventure, cyberpunk, free indie game, future, game guru, GG, hobby game development, indie game, jungle, scifi, serygalacaffeine, Spectre, tropical, wolf
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Unreal Engine 4 learning experience
Hi! If you have followed this site you might have come across several posts on getting to grips with the unity engine. Well in order to learn UE 4, I have recreated the same map I made for the unity … Continue reading
Shavra – Small Update
****Small Update**** No earth shattering news but as you know, games like this grow in small increments. I have been adding to existing areas, which I hope you’re not tired of seeing A few other tiny things have happened too … Continue reading
Posted in Development, Shavra
Tagged 3d, art, fantasy, foliage, free indie game, game, game guru, GG, outdoor, Relikt, serygalacaffeine, Shavra
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Shavra – 2020 Rebirth
As for now, I have gotten around working on this again and made some progress. The overwhelming majority of things are still in a very early, rushed state. Mostly because I never actually did much LUA for this, unlike Acythian, … Continue reading
Posted in 3D Art, Development, Shavra
Tagged first person adventure game, free fantasy game, game guru, game Guru max, renaissance, Shavra, the game creators
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More Unity shenanigans
Hello! I’d like to share more of my unity progress and experiments here: From the Acythian Prototype and more of the Shavra Prototype here:
Posted in 3D Art, Development, Shavra
Tagged acythian, Fantary, game design, indie game development, serygala, Shavra, unity, unity 3d, Unity Engine, video, wolf
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