Category Archives: Development

This includes work in progress topics about anything not related to the bigger projects.

Amytric Pulse : Operation Euridike Full Release

PLEASE READ THESE FOUR POINTS BEFORE YOU PLAY! * This game uses the dividetexturesize = 2 command and runs therefore in half resolution. Sadly, this was necessary to get it to run at all. You can change this value back … Continue reading

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Amytric Pulse – Operation Euridike – To be released in late october, early november

Hey gang! If you read this thread, chances are you’ve already seen me presenting this game on Discord. Now, since this is a project, just like I used to work on back in the day, it only felt right to … Continue reading

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Acythian – More prototyping and a lot to learn

Hello! Its time for a little update on my project Acythian. Now a lot of my regular readers have likely seen all of this already but so far I have not uploaded it “officially”. These are more screenshots and impressions … Continue reading

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On learning Unity…

Hey, hey people!  I hope this summer finds you well and welcome to this article, where I will tell you a few things about my experience with learning Unity and why you too might want to leave maker software behind … Continue reading

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News about Acythian and the discontinuation of Shavra

Hello! I have yet again updated page 1 to better represent the project at its current stage. The last time I did that was in February of 2017. Its true that this project has evolved along side the engine which … Continue reading

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Before you consider releasing a game on Steam…

… please take a few minutes out of your day to read what I have to say. I am writing this as a bit of a guide of what you have to take into account before you publish your project … Continue reading

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Nomad Mod and a requiem for FPSCreator

Hey! If you are reading this chances are that you used FPSCreator in the past or are still using it and you are either viewing this for information or a tiny dose of nostalgia. If you are new to FPSCreator … Continue reading

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