Category Archives: Development

This includes work in progress topics about anything not related to the bigger projects.

SPECTRE – The Sewers

*************U P D A T E************* Hey folks! I notice that I have not updated this games online profile in a while. I have been busy working on it quite a bit and some of you who follow my work … Continue reading

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Character Creator Attachment Tutorial

Character Creator Attachment Tutorial Hello everyone! After deciding to use the stock meshes as characters for my game project Spectre, I’ve recently imported my first custom hair style for the CC.A user has masked me how to do this and … Continue reading

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SPECTRE – AUGUST 2021 WORK IN PROGRESS

Alright, update! I haven’t posted on here for a while so there is quite a bit to talk about. First thing to mention is maybe the war memorial basement which will be the second level of the game. Its far … Continue reading

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SPECTRE – Work In Progress Scifi/Cyberpunk Game

Hey gang! Time for a small update. Now there is nothing all that new happening map design wise. I have made enough headway that I was mostly preoccupied testing things and creating game play. It will be quite a while … Continue reading

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S P E C T R E

Title: S P E C T R E Genre: Cyberpunk FPS Adventure Developer: Wolf Plot Outline: In the far future, a mutated special operative gets called in for a job at a remote military outpost. A supposedly routine mission quickly … Continue reading

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Unreal Engine 4 learning experience

Hi! If you have followed this site you might have come across several posts on getting to grips with the unity engine. Well in order to learn UE 4, I have recreated the same map I made for the unity … Continue reading

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Shavra – Small Update

****Small Update**** No earth shattering news but as you know, games like this grow in small increments. I have been adding to existing areas, which I hope you’re not tired of seeing A few other tiny things have happened too … Continue reading

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Shavra – 2020 Rebirth

As for now, I have gotten around working on this again and made some progress. The overwhelming majority of things are still in a very early, rushed state. Mostly because I never actually did much LUA for this, unlike Acythian, … Continue reading

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More Unity shenanigans

Hello! I’d like to share more of my unity progress and experiments here: From the Acythian Prototype and more of the Shavra Prototype here:

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Amytric Pulse : Operation Euridike Full Release

PLEASE READ THESE FOUR POINTS BEFORE YOU PLAY! * This game uses the dividetexturesize = 2 command and runs therefore in half resolution. Sadly, this was necessary to get it to run at all. You can change this value back … Continue reading

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