Author Archives: serygala

About serygala

Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.

Spotlight : Emerald Lake

Title : Emerald Lake Developer: Peace/ Jack Twin Genre: Horror Adventure FPSCreator LINK TO GAME Emerald Lake is a first person horror adventure game where you search for keys and escape a deranged serial killer. On the surface it seems … Continue reading

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S P E C T R E

Title: S P E C T R E Genre: Cyberpunk FPS Adventure Developer: Wolf Plot Outline: In the far future, a mutated special operative gets called in for a job at a remote military outpost. A supposedly routine mission quickly … Continue reading

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Unreal Engine 4 learning experience

Hi! If you have followed this site you might have come across several posts on getting to grips with the unity engine. Well in order to learn UE 4, I have recreated the same map I made for the unity … Continue reading

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You can’t make open world games in Game Guru, here is what you can do.

Howdy! Open world video games, from fun sandboxes with many possibilities, over tightly structured quest lines that can be tackled numerous ways to hollow empty wastelands with occasional activity hot spots. A genre that has gained more and more popularity … Continue reading

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Shavra – Small Update

****Small Update**** No earth shattering news but as you know, games like this grow in small increments. I have been adding to existing areas, which I hope you’re not tired of seeing A few other tiny things have happened too … Continue reading

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Shavra – 2020 Rebirth

As for now, I have gotten around working on this again and made some progress. The overwhelming majority of things are still in a very early, rushed state. Mostly because I never actually did much LUA for this, unlike Acythian, … Continue reading

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More Unity shenanigans

Hello! I’d like to share more of my unity progress and experiments here: From the Acythian Prototype and more of the Shavra Prototype here:

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Amytric Pulse : Operation Euridike Full Release

PLEASE READ THESE FOUR POINTS BEFORE YOU PLAY! * This game uses the dividetexturesize = 2 command and runs therefore in half resolution. Sadly, this was necessary to get it to run at all. You can change this value back … Continue reading

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Amytric Pulse – Operation Euridike – To be released in late october, early november

Hey gang! If you read this thread, chances are you’ve already seen me presenting this game on Discord. Now, since this is a project, just like I used to work on back in the day, it only felt right to … Continue reading

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Acythian – More prototyping and a lot to learn

Hello! Its time for a little update on my project Acythian. Now a lot of my regular readers have likely seen all of this already but so far I have not uploaded it “officially”. These are more screenshots and impressions … Continue reading

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