Acythian – More prototyping and a lot to learn

Hello!

Its time for a little update on my project Acythian. Now a lot of my regular readers have likely seen all of this already but so far I have not uploaded it “officially”.

These are more screenshots and impressions from a work in progress map for my game project Acythian.

So far I’ve learned a lot with unity. I mastered basic C# coding and am pretty familiar with the engine and its querks. I’m very fond of the dynamic lighting system and can now confidently use the particle system. In these screenshots all objects have proper physics and react accordingly to force. Including impact sounds when something is dropped or shot at. Bulletholes, which are part of the UFPS controller, have also been implemented where appropriate.

It took a while to get used to, compared to the simpler systems I was working in before but I am now also relatively competent with Unity’s sound system. Detailed ambient soundscapes have always been something I tried to implement into my games.

Here a little something I wanted to show you:

As you can see, you can now properly shoot up a desk, bullet holes appear, objects fall over. its not quite as visceral as in FEAR but its certainly more dynamic than previous titles of mine. Still long ways to go.

There will be quite some change in pace and content on here, so stay tuned for that.

Thank you for reading!

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About serygala

Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.
This entry was posted in 3D Art, acythian, Development and tagged , , , , , , , , , , , , , , . Bookmark the permalink.

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