Acythian – November Update

Hello!

Development has been slow once again so I can only leave you with a few changes to level 1. (previously in a different article. LINK )
Basically, in the first draft the complex was on an island and I changed that to a lush forest. I also changed the amount of decay the player will encounter in the complex.

But first, I am also remaking a lot of the media I have to work with this game. For example, I have retextured and edited the female peasant character from the “classics” media pack to go with the title. Sadly, the result is kind of awkward which is why I made here a sniper character. You know, you only see her from a distance
I also didn’t manage to get that blank facial expression out of the model so strapped on a gasmask.

Here you’ll see what the first level will look like in the final game (unless there are major changes in the rendering pipeline along the way.)

Thankfs for viewing! Feel free to drop me some feedback, its always appreciated 🙂

Advertisements

About serygala

Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.
This entry was posted in 3D Art, acythian, Development and tagged , , , , , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s