Archive – Okkult: Children of Dagon – 2013

2013

FPSC

” Posted on 12. February 2013 by serygala This is it! This is the big one. My last game.”

This is how I opened the announcment of this project. Well…that didn’t happen, and neither did this game. Back at a time where I was a lot more optimistic and maybe even naive about game development as a hobby I aimed for this project to be my first commercial one. I am glad that this didn’t happen because even if I did my very best, which I fully intended to do at the time,it would not have held up. FPSC games tend to crash and the amount of visual effects and custom scripts I wanted to pour into this would have made it nearly impossible to realize under the memory cap. Plus I was a lot less aware of how to properly set up and optimize my models at the time.

I am still proud of what I have achieved despite being very well aware of how hokey a lot of it must look compared to modern indie standards.

The plot of the game was nothing amazing but I intended to make it compelling in how it was delivered and in how gripping the world around the player was. This was supposed to be a First Person Adventure game with puzzles and plot first and some shooting second. I was never a fan of the “spooky walking simulator” titles.

Sadly, the project didn’t get far.

Some quotes from back in the day…I also used the term “lovecraftian”…oh! The cringe!

he story is nothing too fancy as I have to make this game in FPSCreator and I try to tell the story WITH Fpscreator as well as I can. Allow me not to get too specific on certain plot elements! The storyline so far sounds as basic as it gets but I do have some cool (I dislike this adjective as much as most intelligent people but its fitting) lovecraftian content I dont want to spoil for you.

Evidence B-12: Classified.
textfile copied from soundrecording for archivation:My name is Logan Carpenter, I’m broadcasting this from the multinational climate research base Alessa II. This base is official registered as a restricted area since 2010 and I know why… I mean… I don’t know where to start. Ahm… okay! … I don’t have a lot of time… I used to have this base on my patrol routine years ago and my fiancee Claire O’Shea was…no….IS stationed here. The base has been cut off by a massive blizzard for about half a year. Temperatures kept falling to -95C° every few hours here…ahm… This base is the epicenter of this blizzard! Its origin is not natural. Its not a phenomenon caused by global warming or anything…its them! They somehow cause it. I…I think its their presence disrupting the balance of … I’m rambling sorry…
You see! I used to spend every weekend with Claire but since the base got closed down for public I was lucky to see her every 2 months and she…changed. At first I thought it was me and she was just stressed out but it was something in her eyes…something in the way she spoke and the way she moved…nobody else noticed it. They actually had the guts to tell me I was just paranoid…and she was always a bit creepy anyway… but they haven’t seen what I have seen here. Ahm…okay…ahm… I record this broadcast while transmitting.
So, I asked her what was wrong and she told me that the work stressed her since the new „investors“ took over. The base would grow at an enormously fast rate and she would not be able to get a break. Ahm! She was a microbiologist and apparently they found something while drilling for icecoresamples. I left it at that, little did I know that what they found where not some kind of prehistoric bacteria… they found this thing and it… changed them! There is no way this has been built by humans. Its… [*Sound Recording Distorted*]Ahm! 3 months ago we received a scrambled radiotransmission from this base. It was Claires voice… As the storm cleared up a little I …stole… a helicopter and … I crashlanded close to the base. It was cold… I felt my bodytemperature drop knowing I had mere seconds to find shelter…

Features:

*Vivid snow and ice effects! Particle and shader effects create a truely freezing athmosphere.
*Tough adventure gameplay and survival elements
*Strong athmosphere and visual style featuring shaders not yet seen in FPSC.
*Innovative health system
*Ambience enhancing horror scenes
*Coherent synergy of graphical design and memorycap. Even dynamic objects fit in and don’t stick out as much as In my former titles.
*Selfmade and modified characters and creatures.

End quote!

Allow me to end this with screenshots of work I have done back then.

Thank you for reading!

About serygala

Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.
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