System Log genocide was a relatively short lived and rather bare bones transitional project between earlier and later incarnations of the Scifi based Shavra Shooters.
The general plot was that you follow a mechanic attempting to rescue his wife from a bomb shelter during a rather run-of-the-mill machine/terminator take over.
The project lead me to use more lightray overlays (these generate an effect similar to volumetric lighting) and experiment with new water shaders that became available then. There is not much to look at but this was kind of a precursor to bigger Shavra games like Black November and Dead Frequency.
Here are a few impressions: