Welcome to the work in progress thread dedicated to my new 3D project.
What is this?
I aim to design a large library of inhuman architecture to create a city inspired by the lovecraftian city of R’lyeh.
Wether you want to develop something inspired by lovecrafts writing, related to it or just a fantasy game where you need some wierd architecture for, I’m your man!
The content of this pack will be slightly inspired by HR Giger and the numerous other artists who illustrated the city of R’lyeh before. However, most will just be plainly made up by me.
I’m aware that whenever someone does something lovecraft related for videogames, some fan might want to point out the inconsistencies of my models with the (vague) descriptions in call of cthulhu. (I don’t have enough to show yet for this statment to be true, but it might be once I do bigger outdoor architecture). Here are some things to keep in mind, neatly packaged in a quote box:
2. This is not a dead serious project! I take a lot of artistic liberties here.
3. I might not use original font/glyphs from the mythos but instead rely on some sumerian.
4. The pack has 3 different themes. Ancient rock/ pseudo-organic architecture and crystal. I’m aware that none of the later two where mentioned in call of cthulhu…however, I think these fit the lore pretty well.
5. The Skybox I use (designed by Rolfy) implies that the city is not very deep under water. I know this is false. Its for presentation purposes only “
R’lyeh is a fictional city that first appeared in the H. P. Lovecraft short story “The Call of Cthulhu”.(Which I have in my library under the ingeniously translated title “Cthulhu Geistergeschichten”. German translation for fantastic literature was apparently in its infancy back then.)
According to Lovecraft’s short story, R’lyeh is a sunken city in the South Pacific and the prison of the entity called Cthulhu.
The nightmare corpse-city of R’lyeh…was built in measureless eons behind history by the vast, loathsome shapes that seeped down from the dark stars. There lay great Cthulhu and his hordes, hidden in green slimy vaults. – From H.P.Lovecrafts “Call of Cthulhu
What features can I hope for?
Large Asset Pack of in and outdoor props
FPSC-Loaded and Reloaded ready
Normal and Specular Maps
4 cool ambient soundtracks!
Optimised meshes and textures
Please note that characters will not be included in this pack!
What have you got for starters?
There is one on a decorative pillar and a bare/modular one!
Second, I started to work on some simple indoor- construction sets. These include one for outlandish hallways and halls. Which consist of 4 different variations for walls. Here are two:
And 3 variations for pillars. This first set of pillars is designed to look a bit organic and alien.
Here are some screenshots I threw together. These are a little simple and don’t represent what a skilled designer could do with these
Thanks for taking a look!