
Small update.
A few shots from what I have been adding to the game lately. Its not much.


I painted the sinister blood symbols with aquarelle colors, I hope its not too obvious. I’ll tone down that bright specular effect, don’t worry.
The games creatures, enemies and scares will mostly consist of modified or completely custom material. Here is a WIP of a winged Shroudling demon, with a more fitting texture:

Adding elements to prerigged characters isn’t as complicated as I feared it to be. I just noticed that Fragmotions .dbo exporter does not keep the coherent framenumbering of the imported file which is why you dont get to see this guy ingame.