This article will have a long string of images. If you are on mobile or have a weaker internet connection, give ’em a sec to load before you scroll down🙂
This is also a collection of articles I have previously written on this subject.
Redacted: Hired Gun is a free to play test game currently in beta. More information below!
This game has been conceived for 2 reasons:
1 I have not released a game for years and figured that I wanted to get something fun out in 2016, however small the project may be
2. There has been a lot of talk about stability and functionality issues when releasing a game made with the game guru engine. This game is mostly testing how fast I can make an acceptable looking game in guru, how stable it will run and, most importantly, how much fun the process is. These where originally test maps that will now receive enough polish to be considered a fully playable First Person Shooter. As you can most likely tell by looking at it, its leaning more towards early 2000’s shooters rather than anything that is new and hot right now. If you are down with all that, I invite you to play this game. For free.
This is a straightforward shooter with a few interactive elements otherwise. These will be explained by in game narration. You can expect 2 high octane levels with plenty of enemies (I am testing performance and AI behaviour here) strung together by voiced narrative. It kinda goes down like a way less tactical project IGI if you want some kinda reference.
Yes, there will be AA (anti aliasing) in the final product my dear! Don’t worry😉 Other than that, the visuals are pretty much what is on display here. While its far from easy to get this kind of look up and running in GG I find the results to be rather rewarding considering how little time has been spent on this project. I’m aware how dated all of this looks but I find many “dated” game to be quite glorious.😀
All assets are modified, retextured or otherwise adjusted to fit my style. Only the foliage is mostly included in the GG packaged (a hint to all model collectors and people using other engines…buy game guru! The assets alone are worth the few bucks). I have also plenty of my own assets on display which can be purchased as part of the “Protogenetic Subculture” Asset pack available via private message or on CGTrader. Weapons are modded versions of old work by EAImedia (check him out! His work is amazing)
I was experimenting a lot with postprocessing to get a hazy “cyberpunkish” look with lots of complementing yet somewhat glaring colours.
I am, however, very open for criticism and suggestions.
Music is me messing about with a synthesizer….and it sounds like it. Maybe you like it! Come and find out. Sound design and how well it plays is also being tested in this project.
Remember that this is not a full project and has a few rough edges.
But why no unity?:
Because the Unreal Engine 4 is way danker. All joking aside: I like GG, its fast, its fun and I’m used to its mechanic having released so many games on the previous engine: FPSC (few of which are on here, my best known ones being euthanasia and thanatophobia).
While the UE4 is always my engine of choice for contracted asset work or whenever I feel like having access to something madly powerful and polished but I have always been drawn to the underdogs! And it would be such a boring world if everyone would just use the same 2 or 3 game engines. I am aware that unity is just as accessible and easy to use by now as GG claims to be. I can also understand that many of you will not get my commitment and reason behind my choice. Let me just state that I am aware that there are better engines out there.
You are a cybernetically enhanced agent hired by a federal agency to investigate illegal transhuman experiments on a remote tropical island.
GAME WILL BE RELEASED THIS DECEMBER
What follows are copies from the GG developer Forum in chronological order!
I have not posted in quite some time because I originally wanted to surprise you all with this.
I have taken a few gameplay and design elements from the larger “Acythian” whole and am pretty far into making a small 2 level game akin to the original far cry.
My motivation is that I really want to release a game this year! Seeing how fast I am making progress I’d say that I can ship this either late november or early december.
You’ll slip in the shoes of a cybernetic agent infiltrating a secret compound on a remote tropical island! I don’t have a title yet.
What I find particularly enjoable about this game is that it looks and feels almost identical on the lowest settings as it does on highest. Meaning that all of you should be able to play this at an acceptable frame rate
Onwards to some screenshots:
Sorry about posting so many screenshots at once but this is already pretty far in development and these turned out better than I expected which made me happy.
Please let me know what you think about it and I’ll also be happy to answer any questions!
Most design work and the basic gameplay of this project are now finished. This means that I am currently held up with the advanced gameplay, soundscaping, bug fixing and of course: Good ol’ details. I’m also lacking plenty of scripts from my fpsc collection that I took for granted.
Icons for guns, glitches, fixes….things just keep piling up and none of it is fun.
However, I compiled some screens of random places from the (almost) finished maps of this game. The title will be: [ R E D A C T E D] – Hired Gun –
Been hitting up community members for thoughts and criticism and will apply those in a second do over. Then: RELEASE! zOMG!
Keep in mind that this is a test game first and foremost. I dont want to do anything brave, involved or particulary original. This game is what will decide wether or not I keep making games in GG.
News about terrible bugs after building a game come in from all around the boards after all.
Despite all of GG’s flaws…I WAS making this game in significantly short time and it was relatively easy to do.
Thank you for your patience…I know these are many screenshots that had to be loaded🙂
Please drop me your comments and criticisms…these are always appreciated.